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Own project · Games · Minecraft

Arkadia: a Minecraft server built from scratch.

The world broke into islands – and we built that world. Arkadia is our own Minecraft mini-game network: two original game modes, a lobby that is a whole city, one progression across all games and a fair shop with no pay-to-win.

Server address arkadiamc.pl
  • Java and Bedrock
  • Bedrock: mc.arkadiamc.pl:19132
  • Free to play
Arkadia website – Minecraft mini-game server built by JiraSoft
Game modes

Every mode is a different island

Two original modes and two classics at launch, a parkour tower and one new mode every season. Each card below is a set of rules we designed and built ourselves – or tuned for this world.

Original mode

Chronicler’s Trial

Battle royale where knowledge opens the chests: answer an A/B/C question to get gear. One fixed map – the Chronicler’s Island – and a Mist that closes in on the Great Library.

2–32 players
Original mode

Fall of the Islands

Every 30 seconds the islands lose blocks from the edges. Collect crystals to repair your island or buy TNT to destroy others. The last one standing wins.

2–24 players
Classic

BedWars

Defend your bed, destroy your rivals’ beds. First map: Crystal Forge, 4 teams of 2.

2–8 players
Classic

SkyWars

Short rounds on floating islands: grab gear, cross the bridge and be the last one in the game. First map: Crystal Islands.

2–8 players
Season 2

Cartographers

A clue race on the Isle of Mists: find 5 hidden markers before the others – compass directions, landmarks and coordinates.

2–16 players
Season 3

Echo Thief

Two teams steal Echoes from each other’s vaults in dark ruins. Whoever carries an Echo glows and slows down – defenders can see them.

2–16 players
Season 4

Golem Race

Three laps of the Forge Track over a chasm: speed pads, launchers over gaps and guardian golems that knock runners back.

2–12 players
Parkour

Wanderer’s Tower

A tower of stages to climb at your own pace – while you wait for friends or have five minutes.

1+ players
Under the hood

Custom mechanics we built for Arkadia

Not a set of plugins clicked together, but game rules, an economy and a website designed as one product.

01

Chests that ask questions

In Chronicler’s Trial a chest opens only after a correct A/B/C answer. Questions come from nature, history, geography, space, Polish, maths and Minecraft itself.

02

Islands that crumble on a timer

In Fall of the Islands the map shrinks every 30 seconds from the edges. Crystals can repair your own island – or buy TNT for someone else’s.

03

Portals that start the game

Walking into a portal in the Crystal Game Hall starts a round straight away. No commands, no queue menus – the lobby itself is the navigation.

04

One level for all modes

Every round gives XP in the Wanderer’s Book. A new seasonal mode adds to the level a player already has instead of starting from zero.

05

Crystal economy

10 Crystals per round, 25 more for a win, bonuses for kills and objectives, and a daily login reward that grows from 20 to 100 over a 7-day streak.

06

Wardrobe with a fitting room

Cosmetics and titles can be tried on in the lobby before buying. Event cosmetics can only be earned by playing.

07

Java and Bedrock on one server

PC players join via arkadiamc.pl, phones and consoles via mc.arkadiamc.pl:19132. Bedrock nicknames start with a dot, and the shop knows it.

08

Purchases delivered in game

A rank, skin or Crystals bought in the shop land on the account at the next login – about a minute after payment.

Lobby

The lobby is a whole city

A city on a floating island. From the Main Square you walk down Portal Avenue to the Crystal Game Hall – every portal leads straight into a game. You can reach everything on foot without a single jump.

Arkadia lobby city from above: the square with a fountain, avenues, buildings, a park and the air port with an airship
Main Square
Main SquareSpawn by the crystal fountain, the Island Guardian NPC with the modes menu and a notice board.
Crystal Game Hall
Crystal Game HallA dome at the end of Portal Avenue with portals to the games and the Crystal Spiral parkour inside.
Air Port
Air PortA pier with an airship and a lighthouse whose gallery overlooks the whole island.
  • Wardrobe StreetWardrobe with a fitting room, the Crystal Bazaar and market stalls.
  • Avenue of FameRanking gallery, statues of winners and a Quest Office with a rooftop terrace.
  • Wanderers’ ParkA pond with a footbridge and a gazebo – the meeting point before a game.
  • Old Town20 houses in six architectural styles between the square and the port.
  • Building sitesFive plots with scaffolding and cranes. Each season a new district rises on one of them, and a Citadel on the hill.
Progression

Play, collect Crystals, spend them in the Wardrobe

Payments buy looks and convenience – never an advantage. All modes are free for everyone.

+10 per round

Every round played, in any mode.

+25 per win

Plus bonuses for kills and objectives.

20→100 daily reward

Grows over a 7-day login streak.

0 pay-to-win

Ranks are cosmetic: nick colour, prefix, particles, Wardrobe slots.

Story

Six seasons, one story

Every season brings a new island, a new mode and the next chapter. The plan runs from January 2027 to June 2028.

  1. 1 Jan–Mar 2027

    Awakening

    Island
    Crystal Island
    New mode
    Fall of the Islands
  2. 2 Apr–Jun 2027

    The Lost Cartographers

    Island
    Isle of Mists
    New mode
    Cartographers
  3. 3 Jul–Sep 2027

    Echo of the Deep

    Island
    Echo Bay
    New mode
    Echo Thief
  4. 4 Oct–Dec 2027

    Night of the Golems

    Island
    Forge Island
    New mode
    Golem Race
  5. 5 Jan–Mar 2028

    The Great Build

    Island
    Builders’ Island
    New mode
    Builder Under Pressure
  6. 6 Apr–Jun 2028

    World Merge

    Island
    all islands
    New mode
    War of the Islands
Server rhythm

A week on the server

A fixed rhythm from day one: the same day means the same event.

Website

arkadiamc.pl lives together with the game

The site is part of the product, not a business card: it shows the server status, explains how to join from any device and sells only what the rules allow.

  • Players online counter and one-click IP copy
  • Mode, season and lobby pages written as part of the story
  • Rankings per mode and season
  • Shop with ranks, skins and Crystals, purchase delivered at the next login
  • News log from the build, rules, privacy and refund policy
  • Analytics only after consent
DayTimeEvent
Mondayall dayA new Anomaly of the week starts
Tuesday19:00BedWars duos
Wednesday19:00Original mode night
Thursday18:00Building contest
Friday20:00Tournament of the week
Saturday17:00Story event with NPCs
Sunday18:00Team games and weekly results
01

Business challenge

There are many BedWars and SkyWars servers and most look alike: the lobby is a waiting room, modes have nothing to do with each other and the shop sells an advantage. We wanted a server people come back to for the story and their progress: every mode an island of one world, one player level counted from all games, a fair economy where money buys only looks and convenience, and a way in for players on phones and consoles, not only on PC.

02

Scope of work

  • Server network: a lobby and separate servers for the modes (BedWars, SkyWars, original modes) with shared player progress
  • Java and Bedrock crossplay: one address for PC, a separate port for phones, consoles and Windows, Bedrock nicknames with a dot prefix
  • Two original modes: Chronicler’s Trial (battle royale where chests open after an A/B/C question) and Fall of the Islands (islands crumble from the edges every 30 seconds)
  • Lobby city on a floating island: Main Square with the Island Guardian, Portal Avenue to the Crystal Game Hall, Wardrobe with a fitting room, Avenue of Fame with rankings, Air Port, 20 Old Town houses
  • Crystal economy and the Wanderer’s Book: rewards for rounds, wins and daily logins, one level across all modes
  • Shop with cosmetic ranks and skins (Tebex), purchases delivered at the next login; until verification – an in-game shop for Crystals
  • arkadiamc.pl: players online counter, IP copy, mode and season pages, rankings, news, rules and policies, analytics after consent
03

Business value

  • A player knows where to go from the first minute: every portal in the lobby leads straight into a game
  • Every round, in any mode, moves the player closer to the next level
  • No pay-to-win written into the shop rules: all modes free, only cosmetics and convenience for sale
  • An 18-month plan: 6 seasons, each with a new island, mode and story chapter
In numbers

Arkadia in numbers

2game editions

Java on PC and Bedrock on phones, consoles and Windows.

10modes in the plan

4 at launch (2 original, BedWars, SkyWars), a parkour tower and 5 more in seasons 2–6.

6story seasons

January 2027 to June 2028, each with a new island and mode.

Freeto play

All modes are free; the shop sells only cosmetics.

Business proof

What this kind of system gives the business

Not only the stack, but the workflow, data ownership, reliability and next commercial step.

  • Lobby city
  • Chronicler’s Trial
  • Fall of the Islands
  • BedWars
  • SkyWars
  • Wardrobe
  • Wanderer’s Book
  • Rankings
  • Shop
  • Website
01

Server network for Java and Bedrock

02

Two original game modes

03

Lobby city with portals to games

04

Crystal economy without pay-to-win

Delivery notes

What usually matters during this kind of implementation

Short project notes written without client names. They show the practical decisions that make the system easier to maintain, sell and scale.

A lobby that guides

Instead of a menu with a list of modes – a city where you walk to a portal. Entering it starts the round, so nobody has to learn commands to play.

One progression for every game

Crystals and Wanderer’s Book XP count in every mode. A new seasonal mode adds to what the player already has.

A fair shop from day one

“No pay-to-win” is in the offer, the rules and the refund policy. Event cosmetics can only be earned by playing.

How this translates into delivery

From business process to maintainable software

The same approach is useful for Laravel platforms, B2B systems, DPPC workflows, ecommerce, CRM and API integrations: define the data, build the workflow, measure the result and improve it after launch.

01

Data model

02

Backend

03

Frontend

04

API

05

SEO/GEO

FAQ

Common questions

Does JiraSoft build games and community projects?

Yes. Arkadia is our own project and shows skills that matter outside games too: real-time rules, an economy and rewards, a shop tied to the user account, rankings and a website showing the live state of a service. We are happy to talk about a server for a brand, a school or an event.

How do I join?

Java: arkadiamc.pl. Bedrock (phone, console, Windows): mc.arkadiamc.pl, port 19132. Playing is free.

When does the server open?

First a closed beta; the public opening is planned for January 2027 together with Season 1, “Awakening”.

Can you buy an advantage on Arkadia?

No. Ranks give a nick colour, prefix, particles and Wardrobe slots. All modes are free for everyone.

Need a similar software direction?

Send a short context. We will map the first sensible step for the system, integration or landing page that should support business growth.

Book a free call +48 887 883 084

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